Graduate School @ CommonwealthU


The Journey Continues!

Jake will be early enrolling in the Masters of Science: Instructional Design & Technology at Commonwealth University's Bloomsburg Campus. Jake will be exploring emerging technology and other principles of design to enhance his knowledge of Emergent Media Technology, which he can then apply to his future classes and Ph.D program.

Required Courses Per Commonwealth University's M.S. Inst. Design & Tech.

Required Courses (21 credits):

INSTTECH.550 Instructional Design

INSTTECH.551 Advanced ID

INSTTECH.560 Multimedia Productions

INSTTECH.570 Introduction to Website Development

INSTTECH.572 Introduction to Authoring

INSTTECH.575 Managing Multimedia Projects

INSTTECH.577 Advanced Authoring

Required Capstone Courses (One of the following 2 courses: 3-6 credits)

INSTTECH.590 Internship

INSTTECH.599 Thesis

Internship requires a completed Affiliation Agreement prior to the start of the Internship

Electives (three of the following)

INSTTECH.528 Virtual, Augmented, and Mixed Realities

INSTTECH.530 Foundations of Visual Design for Learning

INSTTECH.535 Instructional Applications of Robotics

INSTTECH.540 Tech Planning Across the Curriculum

INSTTECH.542 Tech Applications for the Classroom

INSTTECH.546 Research in Instructional Technology (required for Thesis option)

INSTTECH.548 Learning Analytics

INSTTECH.553 Gamification of Learning and InstructionINSTTECH.555 Scenario-Based Learning

INSTTECH.556 Applying Theories of Learning to Interactive Technologies

INSTTECH.562 Digital Imagery

INSTTECH.565 Leading Co-Located and Virtual Teams

INSTTECH.574 Advanced Authoring for Networks

INSTTECH.576 Advanced Authoring for Mobile Devices

INSTTECH.578 Advanced Authoring for Game Development

INSTTECH.579 Instructional Game Design

INSTTECH.580 Instructional Applications for the Internet

INSTTECH.581 Special Topics

INSTTECH.583 Social Media for eLearning

INSTTECH.584 Online Course Design

INSTTECH.585 eLearning Concepts and Techniques

INSTTECH.586 Blended eLearning

INSTTECH.587 Evaluating eLearning

INSTTECH.588 Learning Management System Administration

INSTTECH.598 General Transfer Course for Instructional Technology

Approved course from another department

Certification: Instructional Game Design

Alongside the Masters of Science: Instructional Design & Technology at Commonwealth University, Jake will also work towards receiving a certification in Instructional Game Design! More info about his course work is located below.

Required Courses for Instructional Game Design Certificate:


Examines the uses of game elements, game mechanics and gamification within educational learning environments. Students work with a variety of gamification tools to understand how the tools can be utilized for the design and delivery of corporate training environments, classroom instruction, online and in mobile learning environments. Aspects of gamification explored include intrinsic versus extrinsic motivation, feedback loops, the role of story and characters and the application of points, badges and leaderboards. Emphasis is given to the design, implementation, and assessment of using gamification, game elements, game mechanics and game thinking for learning.


Examines the theory and practice of instructional game design from the perspective of creating learning games to teach and reinforce content. Students conduct a needs analysis, produce design documents, produce prototypes, acquire sign offs on the project, and produce an instructional game. Students also evaluate the efficacy of several different types of games designed to promote learning.


Examines the design of scenario-based learning for instructional settings. Students work with a variety of scenario-based designs, concepts, and tools to understand how they can be utilized for the design and delivery of corporate training environments, classroom instruction, online instruction, and for mobile learning environments. Aspects of scenario-based learning explored within this course include design of challenges, creation of choices, and incorporation of consequence feedback loops, the role of story and characters, and guidelines for effective visual design of story plots. Specific emphasis is given to the design, development, and assessment of scenario-based learning.


Acquaints students with authoring tools like Articulate Storyline and Adobe Captivate used to develop training applications that may be implemented online and/or by way of mobile devices. Authoring software will be used to develop interactive simulations and training module frameworks. All elements of course work are reviewed and developed with emphasis on good design, programming techniques, and learner effort. Writing code for specific applications or deployment is not a requirement or any part of this course.


This course provides an in-depth look at topics in the authoring of interactive applications with a focus on instructional game development issues. Advanced authoring software, such as Articulate Storyline or Construct 2, will be used to develop instructional games that are highly interactive and require the use of external data and complex scripting techniques.